
The morphs that come with ALMorphMaker are a good alternative to Raycast’s emissive lightblink materials, as they pretty much do the same thing.

Unlike the previous Luminous effects, AutoLuminous allows you to add a glow effect to any subset of a model, but also to pre-program assets to react to AutoLuminous without your audience having to edit the model themselves like in previous versions. Many modelers such as Tda have built-in AutoLuminous morphs in their models, but how did they add them? ALMorphMaker Adds AutoLuminous Morphs similar to Raycast’s Emissive LightBlink Materials!ĪutoLuminous was developed and released by Sovoro in 2014 and is the final effect of the Luminous series, which features KeyLuminous and ObjectLuminous. I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here.What is the AL MorphMaker plugin ? How can I put AutoLuminous morphs on a model? How can I add model morphs such as LightUp, LightBS and LightBlink like Tda has? Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. I’m going to be using the albedo clearcoat on the eyes. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. Material_Albedo, material_black, material_metal_Clearcoat, and material_white. It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~

ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects.
